There's no opportunity to react to NBA 2K21
I left some experimentation with mt nba 2k21 all the blue/yellow graph. PG gets 400 features, SG gets 415, SF gets 418. By putting the attributes at the very same locations but only altering the position, Pg gets more completing but less defense (19f, 3D), SG gets less finishing but more defense (17f, 6 defense), SF gets even less finishing however more shield (15f, 7D). Note I did not fill out the whole category, just the vital ones such as peremiter, lateral, steal and drebound.
It is still the exact same futile movement. To start with, it appears difficult to trigger. However, when you success, why the hell that your guy doesn't go into the basket? Instead of moving closer to the rim, it does a kind of fade slow animation that's not possible to hit. I don't know if you've tried it, but up and unders died after 2K16.
Let us see if I can clarify this so everyone understand that it needs to be addressed to devs. It's literally impossible to use the aiming system in layups. To start with, because there are like hundreds of unique animations and it happens so fast you cannot react to them. But most important. Have you tried doing a reverse or even a euro step? In this kind of layups you have to hold right stick in a particular direction, so then it is completely impossible to envision the rod in less than a second to aim the target. This shooting method shouldn't use to layups. There's no opportunity to react to it.
Reverse or baseline dunks nevertheless were tripping at OP levels. Just watch among joeknows flow of this demonstration. Got it guys! Hold the electricity bouton on the change and then wait until the Switch closes. Then power on the change and Voila! Dropped 66 as a slashing play. Dropped 23 as a pure slasher.
Largest takeaway: Quick break slashing is OP on newcomer difficulty. Lateral quickness is much more important than rate for mobility to really shine. Shooting really took a hit this season so having the ability to lock those who may take is an essential necessity. Some badges desire buffed while some want nerfed. HOF slither fin needs a buff, HOF pick pocket needs nerfed.
What is your opinions on a mid range slasher construct. It appears to be somewhat similar to the interior out playmaker from this season I left one now and I got in comparison to steph and trae. Is dunking value a playmaking badge? I'm creating a play shot of build and have everything fairly sound on features, but my dip is basically nonexistent and I have 17 extra feature points to make him dunk or put it on other people so that buy Nba 2k21 Mt I could find another badge. I've 6 defensive and 23 playmaking. Suggestions?
