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Massively multiplayer games

Massively multiplayer games such as World of Warcraft do not get sequels. This was attempted once and it was be a poor idea. EverQuest two, the 2004 follow-up to wow classic gold the hugely influential 1999 game, just ended up breaking up the crowd of a game that was doing just fine before it came along. Many players were too invested in the characters they had, the systems they could feel in their bones and their muscular memory, to start again. It flopped, and OG EverQuest never really recovered from this filial blow, even though it soldiers on to this day.

So MMO developers just continue releasing expansions (seemingly, EverQuest has 26 of these ), edging up the level cap every moment, layering on enormous shelves of content such as the sections of an increasingly precarious and foul-smelling cake. This is not a big issue if you just take an existing, max-level character through the new content every time, but for new players - or serial fresh-starters like yours truly - the path to the very best, and also to the most recent stuff, looks increasingly daunting because the game gets old. That, and the base layers of the cake, made all those years before, start to go stale. It is a problem.

That was when they undertook what has to be the most revolutionary act of transplant operation I've ever seen in a live game. The Cataclysm expansion rewrote almost all of the levelling content of cheap classic wow gold the original game, overhauling the questing mechanisms, improving the storytelling, smoothing the mill. It was a huge undertaking and has been critical to the game's ongoing good health.

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