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If you're wondering why it strikes so low is the battle takes time

Runescape has lots of RuneScape gold boss battles out there, but they are quite disappointing. They are generic, hack and slash managers that constantly hit you hard. Bosses like this get quite annoying after while.

I had a notion. How about new bosses that need strategy, and tactics? Because these bosses require more than simply slash and cure, a couple changes would need to be made. Current supervisors can hit pretty hard, and a few can hit multiple individuals with very hard strikes. Of course with bosses I have in mind, that can not be an option. Heres an example of a boss I thought of. For the sake of the example, this boss will not have a name...

This boss starts off attacking the celebration, but when it hits 300 hp 4 magical generators in the room make a barrier around the monster. The monster cannot attack in this stage, but it's spawns that emerge and attack. To be able to strike, you gotta destroy the 4 generators. Throughout the battle, the generators can respawn. Following your party destroys the generators, you can resume attacking the boss. The boss can only hit to say 25, or use an attack that strikes everyone that may go up to 20.

If you're wondering why it strikes so low is the battle takes time, and we just have limited stock space. When I wake up, I'll return and in the future, I will arrange the ribbon and buy OSRS gold include more. Thank you for reading!

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