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A damaging effec

A damaging effect, called Corrupted Blood, devoting tens of thousands of players, and left lower-leveled characters in an unavoidable death-loop. The result, known as a debuff, was a temporary condition, but one which may spread to other players if they stood close enough to classic gold wow one another, just like a true virus.

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The disease originated from Hakkar the Soulflayer -- the boss of the very first 20-player raid Blizzard released. Hakkar would toss Corrupted Blood on gamers and it would damage them for about 10 seconds. Players would disperse the effect to other people if they got too near those infected. After the 10 seconds were completed, or players finished the boss battle, the harmful impact was supposed to finish. Only it did not.

A programming oversight allowed the debuff to disperse beyond the website of this Hakkar boss fight and to the world at large. Much like rats fueled the Bubonic Plague, characters' trained animals spurred the Corrupted Blood outbreak. Hunter characters can summon and dismiss pets to fight in their side at will. Once ignored, all of the effects on the pets have been paused until it's called back out again. In consequence, the critters could contract Corrupted Blood through the boss fight, vanish and then display the symptoms elsewhere in the world map if they were again summoned. There it might spread to cheap classic wow gold other players and pets which came in contact with them.

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